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Garen’s early MOBA Game story Guide is reliant on his kit’s simple and effective trading pattern. First, basic attack an enemy, then use Decisive Strike to quickly attack them again. While the enemy is silenced and you are right on top of them, use Judgement to deal a ton of damage. When Judgement is over or the target is no longer silenced, activate Courage to block any incoming damage while you retreat away from the target. Repeating this pattern over and over again is a great way to lane effectively as a Garen. Courage and Garen’s healing passive, Perseverance, basically ensure that Garen will come out on top of every trade because he can easily recover the damage his opponent has dealt to him while his opponent may not. At around level 6, Garen can even begin to do his trading pattern under the enemy Turret safely, granted the Turret only hits him once or twice. Judgment and Decisive Strike are also great abilities for securing lots of last hits on minions. Last hitting minions serve a double purpose for Garen as it provides gold as well as passive resistance so be sure to focus on it during the early and mid-game. Spamable abilities and no Manacost are a deadly combination of Garen which should be exploited as much as possible. Unlike many other Champions, Garen doesn’t have to suffer from having low Mana so he doesn’t need to worry about using Decisive Strike and Judgement sparingly. Instead, he can unleash his fury every time the abilities are off cooldown, which is why you should build items to further decrease the cooldown. The biggest weakness of Garen’s playstyle is being kited, which means to have your abilities wasted because the enemy can successfully outrun them. Instead, build movement speed and use bushes to your advantage. Also, save your abilities until you are already in close quarters with an enemy. On the other hand, Garen is great for baiting because he can use his movement speed to lead enemies into ambush positions. He can then use Courage to block incoming bursts and escape crowd control effects which can stall long enough for his team to arrive and back him up. Garen can also cause enemies to waste their mana or powerful abilities on him by using them only to have Garen block the damage and promptly heal it back. You can also cancel Judgement early by activating it again, which is good if you know you can just quickly confirm a kill with your Ultimate or a Decisive Strike. Conserve Courage for big burst abilities or whenever a lot of damage is incoming, also save it for when you’re baiting enemies. Overall, build damage resistance and movement speed to be a great tank while also reducing cooldowns in order to deal mass amounts of damage frequen

The ascent up the mountain continues in “Mountain Sojourners.” The group of three are still making their way up the mountain where things only get more perilous. The card art for “Fused Firebrand” shows a giant metallic dragon attacking two travelers in the snow, Emir and Tyari, with Halley nowhere to be seen. It can be inferred that the Halley fell off the side of the mountain in Mountain Sojourners. The Mentor’s prediction about Halley and Emir failing to make it to the peak turned out to be t

His passive grants enough shielding that other mid-laners can struggle to get a takedown on him. Yasuo also isn’t as limited as Yi, having impressive crowd control for a variety of situations and working well in nearly any starting l

No longer the wide-eyed young girl with a dream, Cithria is shown leading other soldiers into battle, rallying troops with her sword raised her high. A fitting ending to a hero’s journey. Cithria is also mentioned in Riot’s most recent board game, T ellstones , making her a staple within the League of Legends unive

Garen’s first active ability, Decisive Strike, give Garen a short boost in movement speed and physical damage when targeting an enemy with the ability. When Decisive Strike is cast, Garen is freed from all slows afflicting him and his next basic attack will silence the target for 1.5 seconds. When this ability is performed correctly, Garen will do a small jump up in the air and do a slam attack on the opponent being targeted. This ability is great for dealing quick damage to an enemy in a lane or securing a minion or canon last hit. It can also be used on towers to deal extra physical dam

With a ~20% ban rate on OP.GG, pro-players have inspired many amateurs to start experimenting with the characters they take through the jungle. Fans have seen jungle Karthus in the most recent Summer Split, as well as casuals bombing as Twitch going 0

With the dominant team gone, teams are going to have to worry less. What made OG strong was their unpredictability. Other teams have calm and collected players. Some have good social connections and positive environments. And some even have insane co-ordinated teamwork, but rarely do we see teams that blow away everyone time after time. OG had a thing for making the impossible possible and that was unique on its own, so with that gone, professional Dota 2 will frankly be more of a boresome eSport to watch. Watch the team’s race to get the hero or farm until they get their item build, repeat for every ma

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