Yae Miko is yet another character that can passively deal a lot of damage when off-field , thanks to her Sesshou Sakura totems. When you combine this ability with other characters who have similar functionalities, you’ll put together a team that makes you wonder if you’re playing Genshin Impact or a tower-defense game. Xiangling’s Guoba , Fischl’s Oz , Kokomi’s Bake-Kurage , and even Sucrose’s Forbidden Creation – Isomer 75 / Type II (a.k.a. Beth) all act like little minions you can leave on the field to do your dirty work for
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Diona’s level will determine the Energy Recharge you get from equipping this weapon, but the range is 13.3 percent up to 61.3 percent. Another bonus this bow gives you is your crit hits with Diona will have a 60 percent chance to generate a small amount of Elemental Particles, which will in turn produce six energy for her. This will happen in 12 second intervals, allowing for a much more rapid rejuvenation of energy, something Diona is desperately in need of during bat
Diona in Genshin Impact is somewhat difficult to pair with a good weapon, mainly because she’s a rare example of one of the characters really only working well with a four-star or higher rated weapon. While this seems easy enough because most of the bows available are four-star or higher, that also means they’re harder to find or gain through Wish Eve
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Still, with limited weapons and a recently acquired Diona, this combination will work well enough until you level her up and get a more suitable weapon. You won’t get the Energy Recharge Diona needs with this bow, but you will get health bonuses like an additional ten percent HP for equipping it, and eight percent HP restored with each defeated oppon
Equipping Thoma with the Engulfing Lightning will increase his Attack and Energy Recharge, allowing him to use his Elemental Burst more often. He’ll also handle the enemies on the field better, especially when there’s multiple coming at him at o
Once you have won, you will need to head to Seirei Island and then back to the shrine to finish the story of the island. Report back to Sumida one final time to get your reward and the achievement for completing the quest al
The White Tassel is more commonly recommend for other Polearm users in Genshin Impact. Still, if you’re in need of a solid three-star weapon to substitute before you find a more suitable one for Thoma, this is definitely a good pick to tide you (and him) o
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All of which should be read as quite the startling accomplishment to see achieved, given that at its most basic level, Genshin Impact is an action RPG whose fantastical storytelling, main characters and method for narrative are, though more direct and baked into progression, not exactly memorable or stand-out by any stretch. Your only agency or presence in the world as a character is that of one of two siblings referred to simply as the Traveller. A character whom, outside of a handful of solitary lines, rarely speaks and emotes with anything but an accepting smile. The supposed engagement with characters, like most Gacha releases, lies on the assembly of characters you accrue — be it naturally or through investment of real money — over the course of the story being told. And by extension, a significant part of the where the RPG elements come into play, maxing out the levels and skills of the characters at your disposal.
Though the complexity of physical combat isn’t entirely deep, it’s the tactical side of things where most of the focus is placed. The continuous push for elemental buffs and certain status ailments on your enemies, made possible when you combine two or more elements in a given situation. Come across foes that are comprised of ice? Best to rid their armor with a character specializing in fire abilities, but not before having that interact with wind and topping it off with a clash of an electric super move that causes you to chain together damage to nearby enemies. While you can mostly get by simply throwing everything but the kitchen sink at things, later on the game does require players to think more strategically about the kind of elemental properties they want to wield. More importantly, when it might be best to use specific abilities — some running on a cool-down, others requiring a slightly lengthier charge up. But even at its most basic level, when taking out the elemental mechanics and the desire to multiply one’s damage output, there’s a simple pleasure in seeing your character hack-and-slash away. A more satisfying sight when such encounters have you surrounded on all fronts — some enemies even trying to stay back so as to unleash their own area-of-effect or elemental-based ailments.
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