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Dubbed the Outrider of the Knights of Favonius, Amber seems great when we first meet her. She’s sporty, friendly, and shoots fire arrows. Then, you’re slowly introduced to every other character in the game. More interesting mechanics and more striking personalities bombard you, until eventually you usually forget all about the poor Outri

Choosing a game to be thankful for in 2020 can be tricky. Given the current state of the world and how many of us are looking for ways to keep occupied while cooped up, I feel like we should be thankful for virtually any good, engaging games. But the one that I was thankful for the most is a game that felt optimistic, warm, comforting and colorful. Even if said game is about ferrying the souls of the dead towards the afterlife. I am, of course, referring to Thunder Lotus’ Spiritfarer. Aside from being a possible GOTY contender in general, Spiritfarer hit a certain sweet spot for me, not only giving me the freedom to craft an insane ship filled with tons of activities and giving me an open world to explore, but also providing one of the year’s best casts of characters. Azul, Gustav, Stanley…all of them were a blast to hang out with and I truly felt a bond between them as I learned more about their stories. It got to the point where I actually purchased the art book because I heard it had more info about them, and once I learned what not only went into their backstories, but how the world around them is all related to everyone and Stella in various ways, and the absolute tons of metaphorical layers that went into everything, I couldn’t stop thinking about Spiritfarer for the longest time, about how what I thought were small bits suddenly had much more meaning. And all of this is just so refreshing. In a year where other games try to attempt drama by being continuously blunt, bleak and depressing by presenting horrible situation after horrible situation to the point where it almost cartoonishly feels like award bait and you stop caring about everyone in the plot, Spiritfarer decided to go hard in the opposite direction. Vibrant landscapes, cute animal characters who just want to hang out with you, a vast ocean filled with magical adventures…all of this means that when the emotional moments reveal themselves in a natural way and do hit, they hit hard. Spiritfarer never stops being comforting as a whole, Steampunk aesthetics but it deals with the themes of death and how everyone approaches them in such a beautiful, mature fashion. It’s a brilliant bit of fantasy with the year’s best writing and it’s something we all need right now.

Artifacts And Elements Artifacts Guide Most Powerful Artifact Sets Elements Guide Super Conduct Explained Complete Elemental Mastery Guide Complete Elemental Weakness Guide Elemental Reactions Explained Dendro Reactions G

Sucker Punch Productions’ transition from superheroes to samurai was a resounding success. We all knew the game would be gorgeous, as evidenced from its E3 2018 reveal, but what we didn’t know was just how much of a gem its story and gameplay would be. The tale of Jin Sakai was an engrossing one, pulling players in as he attempted to rid his home of the Mongol threat. Sucker Punch beautifully realized the world, stacking it with characters that would challenge the player’s perception of the old ways and push them towards a new path, the path of the Ghost. Similarly, on paper the gameplay is simple, but elegantly crafted and possessing hidden depth. Swapping of different stances, the different gadgets and the ability to instill fear when in Ghost mode all add to masterful gameplay loop. What really makes me so thankful for Ghost of Tsushima, however, is that it’s just fun. In a year defined by tragedy, hardship and anxiety, Ghost of Tsushima makes it easy to get lost in its beautiful world. When you need a break from the hard-hitting story, there’s plenty of Mongolian slaying to be found. Sucker Punch Productions gives players a samurai sword, let’s them loose in a beautiful world and let’s them have at it. 2020 has been a rough year for so many, but Ghost of Tsushima provides a fantastic 20-30 hour respite from the world.

Hardcore fans probably already know that the best way to build a DPS unit in Genshin Impact gameplay would be boosting their CRIT Rate and CRIT DMG as high as possible, with the 1:2 Ratio positing that CRIT DMG twice the value of a Crit Rate (so for example, 50% Rate for 100% DMG) is the ideal build for DPS units. However, players shouldn’t stress themselves too much on this ratio, as at the end of the day any ratio between 1:1 and 1:4 will give close to ~90% damage of that damage any

Many teams in Genshin Impact rely on a two-person core, with the other two team members being rather flexible. This is somewhat due to the fact that Elemental Resonances only require two characters of a particular element, but is also frequently due to specific synergies between pairs of characters (e.g. Hu Tao and Xingqiu, Xiao and Jean, et

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