Added preheat and load torpedo activity to the crew schedules UI. Fix: Resupply ammunition crew task was always stopped after the final batch of ammo was taken by the transporting crew, before it was dropped on the goal. Fix: Total mass of stored items within the storage might be off, if there was an ongoing transport process to it. Repair: http://Https%3a%2folv.e.l.u.Pc@haedongacademy.org/ Underlying user interface disappears during time skipping animation. Tweaks to Allied territories color and placement of varied event graphics on the map.
Tweaks to torpedo depth preserving. Tweaks to default and desaturated map skins. Fix: After leaving the sport to the menu and beginning a new campaign at an earlier date, map could be in a incorrect state that matched the previously left session. Fix: Animation transitions happening directly after loading a sport state may very well be of various duration than usually, often a lot slower. This was taking place for example after urgent K and then L in succession using the default bindings.
It’s now attainable to setup work hours within the schedule quickly by pressing and moving the pointer over any variety of slots.
Fix: Sunk ships may on uncommon occassions be displayed as “masts over horizon”, in the event that they were out of the direct sight range. It opens up the likelihood to change an activity of a spawner over a specified time span. Regression fix: https://tanukiya-mochi.com/2020/12/02/%e8%b5%a4%e9%a3%af%e3%82%92%e3%83%9e%e3%83%9e%e3%81%95%e3%82%93%e3%81%9f%e3%81%a1%e3%81%ab%e9%a3%9f%e3%81%b9%e3%81%a6%e3%81%bb%e3%81%97%e3%81%84%ef%bc%81/image2 If character’s portrait was refreshed, whereas he was throughout an animation transition that involved any item (like newspaper), that item would stick and https://totojitu.win move with him for https://woowvzla.com a while.
Regression repair: art4fusion Physics engine was often reporting collisions between shells and 00034213 ships that weren’t actually colliding, since Unity replace in Preview 1. This downside was common on the high time compression. Repair: Compatibility improvements focused at more techniques. Fix: https://sktsgestion.com If participant set the camera to have a look at an NPC ship, left to map, left the realm so that the NPC ship unspawned after which returned again to the orbiting view, there would still be seen UI that is normally seen only when looking at NPC ships with no portraits being current on the screen.
There could also be nonetheless more circumstances like this (or not). Antialiasing is now more intense by default.
Loading and warming torpedoes now makes noise detectable to the enemy hydrophones.
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